Here we are with my first Top 5; Top 5 Annoying Boss Fights. Starting with...

Starting the list is the boss fight near the end of the good path that puts you up against the main antagonist of the series (up to this game) the Beast, who has help from your former ally Lucy Kuo. This is the only fight in the series so far in which you must fight two fully-fledged Conduits at once. You start the fight on the roof of a short building, which you will quickly die if you stay on since once the Beast loses a certain amount of health (which he has ALOT of) he will start using black hole attacks, which will launch you into the air and suck you into his hand, where you will almost certainly die. This restricts you to certain taller buildings, or otherwise just standing behind something (which prevents you from shooting him). Kuo is a bit simpler in that she has much less health and her attacks are pretty weak. However, fighting her can force you out of cover, letting the Beast kill you. Even worse, she doesn't die. If you defeat her, she will just respawn soon after, and the fight doesn't end until you defeat the Beast.
4. Mr. Eye (Ratchet and Clank: Into the Nexus)
Mr. Eye is the final boss and arguably the main antagonist of the game. When he's actually fought, you're on a small platform hovering in the middle of a very large city. Mr. Eye himself isn't particularly dangerous, but the platform is. Many of his attacks restrict where you can be on the platform, and he occasionally flips the platform upside down, which is supposed to be survivable but disorienting, but if you're standing on the wrong spot you'll just fall off and die. His tendency to knock you off the platform and his high health will cause you to repeat the fight a lot, hoping that you don't fall off and die next time.
3. Audran (Shadowrun: Dragonfall)
2. The Golem (The Legend of Spyro: Dawn of the Dragon)
You actually fight this guy twice in the game, once in the Catacombs at the start, then later in the city Warfang. He is essentially the classic giant monster that climbs buildings and tries to crush you and make you feel small. His difficulty comes in the problems with the game itself, especially the partner AI if you're playing single player. He takes full advantage of the game's problems to create a boss fight that is accidentally difficult, to the point where you'll have trouble even hurting him without taking damage yourself, even more so given that, while his first fight is mostly platforming, his second fight is a full boss fight in which most of his attacks impact a large part of the battle arena and his most powerful attack, if not avoided, requires a button mashing QTE to survive. And he's only number 2 (mostly because many of his problems are actually those of the game itself, he just punishes you for them).
Mothrakk is the perfect example for the "don't judge a book by it's cover" mentality. All other bosses on this list are story bosses, and most occur toward the end of the game. Mothrakk is a side mission boss for a mission you get halfway through the game, but is still one of the hardest bosses in the entire game. Unlike all other rakk, who either dive at you or come close and breathe fire at you, Mothrakk attacks by flying above you and dropping fiery bombs. He is the only enemy in the game who does anything like this, and for a reason. You can't realistically shoot him while he's above you since you'll get hit by the bombs, he's out of range for some types of weapons, and the guns on the vehicles don't usually have the right angle to actually hit him but they're the only way to outrun him and avoid the bombs. The best way to actually win this fight is to wait until you've finished the main story and are 10 or so levels above what the mission recommends, at which point if you do manage to hit him it will take out a large amount of his health. But that's not the end of it. Mothrakk is a respawning boss, which means that if you go through the area he's fought in again and you can't outrun him, you have to fight him again. Possibly repeatedly. And there's even another mission right next to his spawn point. He's a giant moth that manages not only to be probably the hardest boss in the game, but the most annoying boss I've ever seen.





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